The Agent Deck Breakdown

Cards Usage Statistic

Main Deck

Archlord Kristya
Archlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Destiny HERO - Plasma
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Master Hyperion
Master Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

The Agent of Creation - Venus
The Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

The Agent of Miracles - Jupiter
The Agent of Miracles - Jupiter
The Agent of Miracles - Jupiter
LIGHT 4
The Agent of Miracles - Jupiter
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.

Thunder King Rai-Oh
Thunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Tour Guide From the Underworld
Tour Guide From the Underworld
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

Tragoedia
Tragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.

Mystical Shine Ball
Mystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Genex Ally Birdman
Genex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

Herald of Orange Light
Herald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.

The Agent of Mystery - Earth
The Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

Dark Hole
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Monster Reborn
      Monster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.



        Tag(s):

        Mystical Space Typhoon
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.

          Pot of Duality
          Pot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            Soul Release
            Soul Release
            Soul Release
            Spell Normal
            Soul Release

              Target up to 5 cards in any GY(s); banish them.

              Return from the Different Dimension
              Return from the Different Dimension
              Return from the Different Dimension
              Trap Normal
              Return from the Different Dimension

                Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.

                Royal Decree
                Royal Decree
                Royal Decree
                Trap Continuous
                Royal Decree

                  Negate all other Trap effects on the field.

                  Solemn Warning
                  Solemn Warning
                  Solemn Warning
                  Trap Counter
                  Solemn Warning

                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                    Tag(s):

                    Starlight Road
                    Starlight Road
                    Starlight Road
                    Trap Normal
                    Starlight Road

                      When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

                      Extra Deck

                      Chimeratech Fortress Dragon
                      Chimeratech Fortress Dragon
                      Chimeratech Fortress Dragon
                      DARK 8
                      Chimeratech Fortress Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                      Ally of Justice Catastor
                      Ally of Justice Catastor
                      Ally of Justice Catastor
                      DARK 5
                      Ally of Justice Catastor
                      • ATK:

                      • 2200

                      • DEF:

                      • 1200


                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                      Ancient Fairy Dragon
                      Ancient Fairy Dragon
                      Ancient Fairy Dragon
                      LIGHT 7
                      Ancient Fairy Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 3000


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                      Black Rose Dragon
                      Black Rose Dragon
                      Black Rose Dragon
                      FIRE 7
                      Black Rose Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                      Brionac, Dragon of the Ice Barrier
                      Brionac, Dragon of the Ice Barrier
                      Brionac, Dragon of the Ice Barrier
                      WATER 6
                      Brionac, Dragon of the Ice Barrier
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                      Gaia Knight, the Force of Earth
                      Gaia Knight, the Force of Earth
                      Gaia Knight, the Force of Earth
                      EARTH 6
                      Gaia Knight, the Force of Earth
                      • ATK:

                      • 2600

                      • DEF:

                      • 800


                      1 Tuner + 1 or more non-Tuner monsters

                      Scrap Dragon
                      Scrap Dragon
                      Scrap Dragon
                      EARTH 8
                      Scrap Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.

                      Stardust Dragon
                      Stardust Dragon
                      Stardust Dragon
                      WIND 8
                      Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                      Trishula, Dragon of the Ice Barrier
                      Trishula, Dragon of the Ice Barrier
                      Trishula, Dragon of the Ice Barrier
                      WATER 9
                      Trishula, Dragon of the Ice Barrier
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                      Gachi Gachi Gantetsu
                      Gachi Gachi Gantetsu
                      Gachi Gachi Gantetsu
                      EARTH
                      Gachi Gachi Gantetsu
                      • ATK:

                      • 500

                      • DEF:

                      • 1800


                      2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.

                      Leviair the Sea Dragon
                      Leviair the Sea Dragon
                      Leviair the Sea Dragon
                      WIND
                      Leviair the Sea Dragon
                      • ATK:

                      • 1800

                      • DEF:

                      • 1600


                      2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

                      Number 17: Leviathan Dragon
                      Number 17: Leviathan Dragon
                      Number 17: Leviathan Dragon
                      WATER
                      Number 17: Leviathan Dragon
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

                      Main: 55 Extra: 14

                      2 copiesArchlord Kristya
                      2 copiesArchlord Kristya
                      Archlord Kristya
                      LIGHT 8
                      Archlord Kristya
                      • ATK:

                      • 2800

                      • DEF:

                      • 2300


                      If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


                      1 copyBlack Luster Soldier - Envoy of the Beginning
                      1 copyBlack Luster Soldier - Envoy of the Beginning
                      Black Luster Soldier - Envoy of the Beginning
                      LIGHT 8
                      Black Luster Soldier - Envoy of the Beginning
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                      2 copiesChaos Sorcerer 2 copiesChaos Sorcerer
                      Chaos Sorcerer
                      DARK 6
                      Chaos Sorcerer
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                      2 copiesCyber Dragon 2 copiesCyber Dragon
                      Cyber Dragon
                      LIGHT 5
                      Cyber Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                      1 copyD.D. Crow 1 copyD.D. Crow
                      D.D. Crow
                      DARK 1
                      D.D. Crow
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                      1 copyDestiny HERO - Plasma 1 copyDestiny HERO - Plasma
                      Destiny HERO - Plasma
                      DARK 8
                      Destiny HERO - Plasma
                      • ATK:

                      • 1900

                      • DEF:

                      • 600


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                      1 copyGorz the Emissary of Darkness 1 copyGorz the Emissary of Darkness
                      Gorz the Emissary of Darkness
                      DARK 7
                      Gorz the Emissary of Darkness
                      • ATK:

                      • 2700

                      • DEF:

                      • 2500


                      When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                      1 copyHonest 1 copyHonest
                      Honest
                      LIGHT 4
                      Honest
                      • ATK:

                      • 1100

                      • DEF:

                      • 1900


                      During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                      1 copyKycoo the Ghost Destroyer 1 copyKycoo the Ghost Destroyer
                      Kycoo the Ghost Destroyer
                      DARK 4
                      Kycoo the Ghost Destroyer
                      • ATK:

                      • 1800

                      • DEF:

                      • 700


                      When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                      3 copiesMaster Hyperion 3 copiesMaster Hyperion
                      Master Hyperion
                      LIGHT 8
                      Master Hyperion
                      • ATK:

                      • 2700

                      • DEF:

                      • 2100


                      You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


                      2 copiesMaxx "C"
                      2 copiesMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      1 copySangan
                      1 copySangan
                      Sangan
                      DARK 3
                      Sangan
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                      3 copiesThe Agent of Creation - Venus 3 copiesThe Agent of Creation - Venus
                      The Agent of Creation - Venus
                      LIGHT 3
                      The Agent of Creation - Venus
                      • ATK:

                      • 1600

                      • DEF:

                      • 0


                      You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


                      1 copyThe Agent of Miracles - Jupiter 1 copyThe Agent of Miracles - Jupiter
                      The Agent of Miracles - Jupiter
                      LIGHT 4
                      The Agent of Miracles - Jupiter
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


                      2 copiesThunder King Rai-Oh 2 copiesThunder King Rai-Oh
                      Thunder King Rai-Oh
                      LIGHT 4
                      Thunder King Rai-Oh
                      • ATK:

                      • 1900

                      • DEF:

                      • 800


                      Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


                      3 copiesTour Guide From the Underworld 3 copiesTour Guide From the Underworld
                      Tour Guide From the Underworld
                      DARK 3
                      Tour Guide From the Underworld
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                      1 copyTragoedia 1 copyTragoedia
                      Tragoedia
                      DARK 10
                      Tragoedia
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


                      3 copiesMystical Shine Ball 3 copiesMystical Shine Ball
                      Mystical Shine Ball
                      LIGHT 2
                      Mystical Shine Ball
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


                      1 copyGenex Ally Birdman 1 copyGenex Ally Birdman
                      Genex Ally Birdman
                      DARK 3
                      Genex Ally Birdman
                      • ATK:

                      • 1400

                      • DEF:

                      • 400


                      You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


                      3 copiesHerald of Orange Light
                      3 copiesHerald of Orange Light
                      Herald of Orange Light
                      LIGHT 2
                      Herald of Orange Light
                      • ATK:

                      • 300

                      • DEF:

                      • 500


                      When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.


                      3 copiesThe Agent of Mystery - Earth 3 copiesThe Agent of Mystery - Earth
                      The Agent of Mystery - Earth
                      LIGHT 2
                      The Agent of Mystery - Earth
                      • ATK:

                      • 1000

                      • DEF:

                      • 800


                      When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


                      2 copiesClosed Forest 2 copiesClosed Forest
                      Closed Forest
                      Spell Field
                      Closed Forest

                        All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.


                        1 copyDark Hole
                        1 copyDark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                          1 copyHeavy Storm
                          1 copyHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            1 copyMonster Reborn
                            1 copyMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              2 copiesMystical Space Typhoon
                              2 copiesMystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                3 copiesPot of Duality
                                3 copiesPot of Duality
                                Pot of Duality
                                Spell Normal
                                Pot of Duality

                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                  Tag(s):

                                  1 copySoul Release 1 copySoul Release
                                  Soul Release
                                  Spell Normal
                                  Soul Release

                                    Target up to 5 cards in any GY(s); banish them.


                                    1 copyReturn from the Different Dimension
                                    1 copyReturn from the Different Dimension
                                    Return from the Different Dimension
                                    Trap Normal
                                    Return from the Different Dimension

                                      Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                      2 copiesRoyal Decree 2 copiesRoyal Decree
                                      Royal Decree
                                      Trap Continuous
                                      Royal Decree

                                        Negate all other Trap effects on the field.


                                        2 copiesSolemn Warning
                                        2 copiesSolemn Warning
                                        Solemn Warning
                                        Trap Counter
                                        Solemn Warning

                                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                          Tag(s):

                                          1 copyStarlight Road 1 copyStarlight Road
                                          Starlight Road
                                          Trap Normal
                                          Starlight Road

                                            When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                            1 copyChimeratech Fortress Dragon 1 copyChimeratech Fortress Dragon
                                            Chimeratech Fortress Dragon
                                            DARK 8
                                            Chimeratech Fortress Dragon
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                            1 copyAlly of Justice Catastor 1 copyAlly of Justice Catastor
                                            Ally of Justice Catastor
                                            DARK 5
                                            Ally of Justice Catastor
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                            1 copyAncient Fairy Dragon
                                            1 copyAncient Fairy Dragon
                                            Ancient Fairy Dragon
                                            LIGHT 7
                                            Ancient Fairy Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                            1 copyBlack Rose Dragon 1 copyBlack Rose Dragon
                                            Black Rose Dragon
                                            FIRE 7
                                            Black Rose Dragon
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                            1 copyBrionac, Dragon of the Ice Barrier 1 copyBrionac, Dragon of the Ice Barrier
                                            Brionac, Dragon of the Ice Barrier
                                            WATER 6
                                            Brionac, Dragon of the Ice Barrier
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1400


                                            1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                            1 copyGaia Knight, the Force of Earth 1 copyGaia Knight, the Force of Earth
                                            Gaia Knight, the Force of Earth
                                            EARTH 6
                                            Gaia Knight, the Force of Earth
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 800


                                            1 Tuner + 1 or more non-Tuner monsters


                                            1 copyScrap Dragon 1 copyScrap Dragon
                                            Scrap Dragon
                                            EARTH 8
                                            Scrap Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                            1 copyStardust Dragon 1 copyStardust Dragon
                                            Stardust Dragon
                                            WIND 8
                                            Stardust Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                            1 copyTrishula, Dragon of the Ice Barrier 1 copyTrishula, Dragon of the Ice Barrier
                                            Trishula, Dragon of the Ice Barrier
                                            WATER 9
                                            Trishula, Dragon of the Ice Barrier
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                            2 copiesGachi Gachi Gantetsu 2 copiesGachi Gachi Gantetsu
                                            Gachi Gachi Gantetsu
                                            EARTH
                                            Gachi Gachi Gantetsu
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1800


                                            2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                            1 copyLeviair the Sea Dragon 1 copyLeviair the Sea Dragon
                                            Leviair the Sea Dragon
                                            WIND
                                            Leviair the Sea Dragon
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1600


                                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                            2 copiesNumber 17: Leviathan Dragon 2 copiesNumber 17: Leviathan Dragon
                                            Number 17: Leviathan Dragon
                                            WATER
                                            Number 17: Leviathan Dragon
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 0


                                            2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                            ocg
                                            The Agent
                                            5







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